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- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Mean
- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Today
Feb 03, 2013 Note: See the interactive Path of Exile passive skill tree for reference throughout this article. The first and most important thing you need to know about character creation in Path of Exile is that every class has access to the same passive and active skills. Think of it this way though. At low levels, spell damage will outweigh cast speed, but as you level up it will reverse as you start doing more and more damage. Also, you can choose gear that will compliment the way you are trying to go. For instance, if you go for spell damage on items, then go for cast speed on the skill tree. I think it will work like traps and totems, if you don't cast the spell you cant get the leech for it, otherwise yeah, you cannot die with that setup, except if the enemy exploded on you, several times, an leave nothing to leech back your life. Dec 16, 2016 Soo 50% casting speed nets one cast per 0.45s. Soo this gem at higer level is rough equivalent of level 10 spell echo without less damage. In case of blade flurry you also are not locked in casting animation due to spell echo. The other thing is mana cost. For example my assasin is casting 80 mana blade fall for 12 mana blade flurry. A simple tool to price check your items in path of exile by copy and paste. Install our mobile app to price all stash items in your pocket! A simple tool to price check your items in path of exile by 'copy and paste'. It is that simple! Support Google Chrome, Firefox and Safari. Help Page Feedback. Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0. A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section. Some pages will need to be updated to include upgradedfromdisabled=true.
Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Mean
Suggestions on what to combine with Blade Flurry and Cast While Channeling? So far I'm using Bladefall, so the spell uses the physical damage nodes in the passive tree. I thought about using Blade Vortex since the reach of Flurry isn't all that anyway, but Bladefall appears to work better. Any other ideas? Some insight on what to use in a four link? Last bumped on Dec 16, 2016, 6:44:52 PM | Posted by Erasculio on Dec 11, 2016, 3:03:01 PM |
I am using CWC with Bladefall atm. You won't reach max blades with vortex due to cast limit on CWC. And flurry targeting with BF is very good once you get used to it. I strongly recommend tho to upgrade to 5-6L asap. I have CWC Blade flurry, blade fall, crti multiplier, increased crit(to be replaced later) and life leech. With CI and ghost reaver. Last edited by Asheren on Dec 11, 2016, 4:39:40 PM | Posted by Asheren on Dec 11, 2016, 4:19:02 PM |
Currently testing three builds with CWC, Build One: Blade Flurry + CWC + SRS Main Item: The Scourge Class: Necromancer/Assassin Viability: Tier 2 / SC/HC Viable stage of testing is too minimal to make conclusive points. Build Two: Scorching Ray + CWC + SRS Main Item: Searing Touch Class: Necromancer/Inquisitor? Viability: Tier 2 / SC/HC Viable Incredibly strong, high difficulty due to lack of leech and regen without a ZO combo requires more testing but the damage is most definitely there. Perhaps necro portion has to be ignored and it needs to be testing with an inquisitor instead for conc ground+zo and utilizing nearby aura. Build Three: Blight + CWC + Contagion + Essence Drain / Spell Totem + Wither + Increased AoE + Faster Casting Main Item: Breath of the Council + Heretics Veil + Prism Guardian Class: Occultist Viability: Tier 1 / SC/HC Viable, vastly superior and easy to use right from the start. Build One and Two both utilize aura's heavily and get the nodes respectively to reflect that to buff both themselves and the minions. Build two benefits greatly from fire damage scaling to both SRS and itself and utilizes Haste to it's fullest potential. Although cast speed isn't really needed due to SRS being dished out at a consistent pace that is respectable, you are able to ignore cast speed to summon them for the most part and rely mostly on spell damage and fire damage. Build Three has incredible synergy with all the skills together especially with the wither totem out it is able to dish out damage incredibly fast once reaching the blight and wither thresholds that make the poor initial damage worth it. Last edited by Battojitsu on Dec 12, 2016, 7:51:39 PM | Posted by Battojitsu on Dec 12, 2016, 7:51:02 PM |
My current test build is Blade flurry/blade fall/ crit multiplier, power charge on crit/ life leech/cwc. Using CI and linked discharge to cast when stunned. Still very experimental but results are promising. Its going a bit slow due to running it on self funded and not being particulary fond of lab. From gear i am using doedrie ring, doriani physical, and ephemeral edge due to having low ES chest. Auras discipline, hatred, herald of ash. Vaal discipline for those o f.. moments. Linked to cast when stunned, discharge with increased crit to hit crit cap. Flame golem, enfeeble and vulnerability, frost wall, tempest shield. Warcry rallying cry Last edited by Asheren on Dec 12, 2016, 10:16:29 PM | Posted by Asheren on Dec 12, 2016, 8:29:27 PM |
MFJonesHC | Posted by on Dec 13, 2016, 12:32:43 PM |
' Hard to say without detailed math. You get roughly one cast every 0,35s. That is somewhere like 2,8 cast per second. Given that base cast animation if my memory is correct is 0.9 second for example for bladefall. Soo 50% casting speed nets one cast per 0.45s. Soo this gem at higer level is rough equivalent of level 10 spell echo without less damage. In case of blade flurry you also are not locked in casting animation due to spell echo. The other thing is mana cost. For example my assasin is casting 80 mana blade fall for 12 mana blade flurry. Soo 92 mana for 12. This is roughly 76% mana cost reduction. Atw. With hatred, discipline and herald of ash i have like 60ish mana left. Last edited by Asheren on Dec 13, 2016, 8:16:00 PM | Posted by Asheren on Dec 13, 2016, 7:58:01 PM |
Running a CwC Blade Flurry+Bladefall assassin in breach. Currently buffed at 5k avg damage blade flurry & 8k average damage bladefall (6k/10k with atziris promise), in a 5L with life leech (links are Blade Flurry - CwC - Bladefall - Added Chaos Damage - Life Leech). Using Crown of Eyes and generic phys/crit multi nodes with some dagger specific nodes. Cleared Esh/Xoph breaches so far without problems. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Dec 13, 2016, 8:18:10 PM |
' Its pretty close to my setup atm. Blaqde Flurrry CWC Bladefall Poison Life Leech Increased critical damage. As many flat crit, flat physical, flat multiplier, 6 power charges on CI and Ghost reaver. Discared the discharge. Planing to get anima stone to get fire and chaos golems at same time. Last edited by Asheren on Dec 13, 2016, 9:00:25 PM | Posted by Asheren on Dec 13, 2016, 8:58:31 PM |
' Guess it depends on the gear/tree and spell damage used, but Added Chaos in my links is simmilar DPS to Concentrated Effect and much better than Increased Critical Damage. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Dec 13, 2016, 10:47:49 PM |
' I have tested concentrated effect but in this league its not very usefull. Ability to eradicate half of the screen in one two casts a must for breaches. | Posted by Asheren on Dec 13, 2016, 11:13:12 PM |